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Sprite Collision


Sprites have regions, it should not be complicated to determine during sprite drag operations if they are colliding with other sprites and if so reset the position/rotation/whatever to the last pre-collision point.
Care is needed when sprites are snapped to one another that they are not yet considered collided or it might mean they can not initiate movement of any kind.
Also setup will need some care to avoid (as in the current file) overlapping sprites for the same reason.