<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>GDIdotNETgames Release Rss Feed</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx</link><description>GDIdotNETgames Release Rss Description</description><item><title>UPDATED RELEASE: 0.0.0.5 (May 04, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=13117</link><description>Third release today, five code sets this weekend, wohoo&amp;#33;&lt;br /&gt;Now we have Sprite-v-Sprite collision detection and resolution.&lt;br /&gt;&lt;br /&gt;Mostly...&lt;br /&gt;I know of one bug still - when you slide in between a &amp;#39;squeezing&amp;#39; sprite and map edge you will trigger a stack overflow.&lt;br /&gt;This is because the pushback from the mapedge is 1 direct pixel away from the edge but the pushback from the sprite is only a reverse of the intersecting motion not actually pointed away from the sprite edge. One or the other has to make some adjustment or they just sit and hammer back and forth.&lt;br /&gt;</description><author></author><pubDate>Tue, 13 May 2008 23:43:41 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 0.0.0.5 (May 04, 2008) 20080513114341P</guid></item><item><title>UPDATED RELEASE: 0.0.1.0 (May 13, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=13335</link><description>This is major change.&lt;br /&gt;The sprites are no longer controls. They are basic lean&amp;#40;er&amp;#41; classes which have Draw&amp;#40;&amp;#41; methods called by the CustomControlMap class which contains them.&lt;br /&gt;Additionally, there is a Camera class that takes care of a lot of stuff that the sprite and map were doing before. This helped the code look a lot more sensible now.&lt;br /&gt;&lt;br /&gt;There are still some gotchas I have not fixed, but wanted to just git er dun so out it went.&lt;br /&gt;&amp;#40;the jump when you rotate past the 180 degree point, and the translation scaling&amp;#41;&lt;br /&gt;&lt;br /&gt;I know where to look in the code, just too tired to do it right now.&lt;br /&gt;&lt;br /&gt;Also this changes the XML format slightly. You can probably figure it out from looking at the save game files, but if not wait a few days and I will update the docs.</description><author></author><pubDate>Tue, 13 May 2008 23:42:55 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 0.0.1.0 (May 13, 2008) 20080513114255P</guid></item><item><title>CREATED RELEASE: 0.0.1.0</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=13335</link><description>This is major change.&lt;br /&gt;The sprites are no longer controls. They are basic lean&amp;#40;er&amp;#41; classes which have Draw&amp;#40;&amp;#41; methods called by the CustomControlMap class which contains them.&lt;br /&gt;Additionally, there is a Camera class that takes care of a lot of stuff that the sprite and map were doing before. This helped the code look a lot more sensible now.&lt;br /&gt;&lt;br /&gt;This is a planned release.&lt;br /&gt;There is usually a little status note on the home page pertaining to this release.&lt;br /&gt;</description><author></author><pubDate>Mon, 12 May 2008 02:18:27 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: 0.0.1.0 20080512021827A</guid></item><item><title>UPDATED RELEASE: 0.0.0.5 (May 04, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=13117</link><description>Third release today, five code sets this weekend, wohoo&amp;#33;&lt;br /&gt;Now we have Sprite-v-Sprite collision detection and resolution.&lt;br /&gt;&lt;br /&gt;Mostly...&lt;br /&gt;I know of one bug still - when you slide in between a &amp;#39;squeezing&amp;#39; sprite and map edge you will trigger a stack overflow.&lt;br /&gt;This is because the pushback from the mapedge is 1 direct pixel away from the edge but the pushback from the sprite is only a reverse of the intersecting motion not actually pointed away from the sprite edge. One or the other has to make some adjustment or they just sit and hammer back and forth.&lt;br /&gt;</description><author></author><pubDate>Sun, 04 May 2008 21:26:03 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 0.0.0.5 (May 04, 2008) 20080504092603P</guid></item><item><title>UPDATED RELEASE: 0.0.0.4 (May 04, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=13115</link><description>Added Help-&amp;#62;About box for modders to see root folder for artwork.&lt;br /&gt;Minor, off the hot items path, but easy to do quick so I went ahead and did it.&lt;br /&gt;</description><author></author><pubDate>Sun, 04 May 2008 21:12:45 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 0.0.0.4 (May 04, 2008) 20080504091245P</guid></item><item><title>CREATED RELEASE: 0.0.0.5 (May 04, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=13117</link><description>Third release today, wohoo&amp;#33;&lt;br /&gt;Now we have Sprite-v-Sprite collision detection and resolution.&lt;br /&gt;&lt;br /&gt;Mostly...&lt;br /&gt;I know of one bug still - when you slide in between a &amp;#39;squeezing&amp;#39; sprite and map edge you will trigger a stack overflow.&lt;br /&gt;This is because the pushback from the mapedge is 1 direct pixel away from the edge but the pushback from the sprite is only a reverse of the intersecting motion not actually pointed away from the sprite edge. One or the other has to make some adjustment or they just sit and hammer back and forth.&lt;br /&gt;</description><author></author><pubDate>Sun, 04 May 2008 21:11:42 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: 0.0.0.5 (May 04, 2008) 20080504091142P</guid></item><item><title>UPDATED RELEASE: 0.0.0.3 (May 04, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=13105</link><description>This one adds collision detection on Sprite drag rotations, for now just with the world Map edge.&lt;br /&gt;</description><author></author><pubDate>Sun, 04 May 2008 17:11:41 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 0.0.0.3 (May 04, 2008) 20080504051141P</guid></item><item><title>CREATED RELEASE: 0.0.0.4 (May 04, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=13115</link><description>Added Help-&amp;#62;About box for modders to see root folder for artwork.&lt;br /&gt;Minor, off the hot items path, but easy to do quick so I went ahead and did it.&lt;br /&gt;</description><author></author><pubDate>Sun, 04 May 2008 17:09:07 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: 0.0.0.4 (May 04, 2008) 20080504050907P</guid></item><item><title>UPDATED RELEASE: 0.0.0.2 (May 03, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=13089</link><description>Okay, this corrects the 0.0.0.1 sprite drag rotation being interpreted as a translation and panning.&lt;br /&gt;</description><author></author><pubDate>Sun, 04 May 2008 15:23:52 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 0.0.0.2 (May 03, 2008) 20080504032352P</guid></item><item><title>CREATED RELEASE: 0.0.0.3 (May 04, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=13105</link><description>This one adds collision detection on Sprite drag rotations, for now just with the world Map edge.&lt;br /&gt;</description><author></author><pubDate>Sun, 04 May 2008 15:05:03 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: 0.0.0.3 (May 04, 2008) 20080504030503P</guid></item><item><title>UPDATED RELEASE: 0.0.0.1 (May 03, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=13082</link><description>This release includes the mouse wheel zoom. For sprite drag this release also includes the auto scroll and the limits to the world edge.</description><author></author><pubDate>Sat, 03 May 2008 15:25:23 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 0.0.0.1 (May 03, 2008) 20080503032523P</guid></item><item><title>UPDATED RELEASE: 0.0.0.0 (Apr 26, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=12884</link><description>The project&amp;#39;s first release.</description><author></author><pubDate>Sat, 03 May 2008 15:23:54 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 0.0.0.0 (Apr 26, 2008) 20080503032354P</guid></item><item><title>UPDATED RELEASE: 0.0.0.0 (Apr 26, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=12884</link><description>The project&amp;#39;s first release.</description><author></author><pubDate>Sat, 03 May 2008 15:23:14 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 0.0.0.0 (Apr 26, 2008) 20080503032314P</guid></item><item><title>UPDATED RELEASE: 0.0.0.2 (May 03, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=13089</link><description>Okay, this corrects the 0.0.0.1 sprite drag rotation being interpreted as a translation and panning.&lt;br /&gt;</description><author></author><pubDate>Sat, 03 May 2008 15:22:28 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 0.0.0.2 (May 03, 2008) 20080503032228P</guid></item><item><title>CREATED RELEASE: 0.0.0.1 (May 03, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=13082</link><description>This release includes the mouse wheel zoom. For sprite drag this release also includes the auto scroll and the limits to the world edge.</description><author></author><pubDate>Sat, 03 May 2008 11:17:10 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: 0.0.0.1 (May 03, 2008) 20080503111710A</guid></item><item><title>RELEASED: 0.0.0.1 (May 03, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=13082</link><description>This release includes the mouse wheel zoom. For sprite drag this release also includes the auto scroll and the limits to the world edge.</description><author></author><pubDate>Sat, 03 May 2008 11:17:10 GMT</pubDate><guid isPermaLink="false">RELEASED: 0.0.0.1 (May 03, 2008) 20080503111710A</guid></item><item><title>CREATED RELEASE: Initial Release (Apr 26, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=12884</link><description>The project&amp;#39;s first release.</description><author></author><pubDate>Sat, 26 Apr 2008 18:01:45 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: Initial Release (Apr 26, 2008) 20080426060145P</guid></item><item><title>RELEASED: Initial Release (Apr 26, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=12884</link><description>The project&amp;#39;s first release.</description><author></author><pubDate>Sat, 26 Apr 2008 18:01:45 GMT</pubDate><guid isPermaLink="false">RELEASED: Initial Release (Apr 26, 2008) 20080426060145P</guid></item><item><title>CREATED RELEASE: Initial Release (Apr 26, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=12883</link><description>First release.</description><author></author><pubDate>Sat, 26 Apr 2008 17:58:01 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: Initial Release (Apr 26, 2008) 20080426055801P</guid></item></channel></rss>