<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>GDIdotNETgames</title><link>http://gdidotnetgames.codeplex.com/Project/ProjectRss.aspx</link><description>GDIdotNETgames is a basis for &amp;#34;user-moddable&amp;#34; 2D strategy games using GDI&amp;#43; graphics with .NET managed code written entirely in C&amp;#35;.</description><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/GDIdotNETgames/Wiki/View.aspx?title=Home&amp;version=64</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;GDIdotNETgames is a basis for &amp;#34;user-moddable&amp;#34; 2D strategy games using GDI&amp;#43; graphics with .NET managed code written entirely in C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;The Releases tab has (for each release) a zip file containing the project's click-once installer.&lt;br /&gt;The Discussions tab has an overview of the project in its current state (and a note on modding by editing the XML save game files).&lt;br /&gt;The Issue Tracker tab has a list of relatively near term, and some longer term, goals.&lt;br /&gt;The Source Code tab has (within any one change set) all the files needed to build the project from source code using Visual Studio.&lt;br /&gt; &lt;br /&gt;You may contact me, the GDIdotNETgames project coordinator, by clicking on my handle &amp;quot;IrishBouzouki&amp;quot; anywhere you see it (i.e. on the People tab).&lt;br /&gt;Feel free to eamil me thru the above or to leave comments or posts anywhere on this site. I'd be happy to hear from you.&lt;br /&gt; &lt;br /&gt;Thanks to Nick Gravelyn for his superb Tile Engine tutorial series &lt;a href="http://nick.gravelyn.com/category/tile-engine/" class="externalLink"&gt;http://nick.gravelyn.com/category/tile-engine/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (plus a plug for Ernest Pazera's old Iso book &lt;a href="http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894" class="externalLink"&gt;http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;). I also got the placeholder graphics, the &amp;quot;Last Guardian&amp;quot; sprites and the &amp;quot;Studio Evil&amp;quot; textures, through Nick's tutorial.&lt;br /&gt;---&lt;br /&gt;Additional information on starting a new project is available here: &lt;a href="http://www.codeplex.com/Wiki/View.aspx?ProjectName=CodePlex&amp;amp;title=CodePlex%20Project%20Startup%20Guide" class="externalLink"&gt;Project Startup Guide&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;/div&gt;</description><author>IrishBouzouki</author><pubDate>Wed, 14 May 2008 10:30:50 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080514103050A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/GDIdotNETgames/SourceControl/ListDownloadableCommits.aspx</link><description>A    GDIdotNETgames&amp;#92;FormAboutDialog.resx</description><author>IrishBouzouki</author><pubDate>Wed, 14 May 2008 10:30:06 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080514103006A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/GDIdotNETgames/SourceControl/ListDownloadableCommits.aspx</link><description>D    GDIdotNETgames&amp;#92;formdialogabout.cs&amp;#13;&amp;#10;D    GDIdotNETgames&amp;#92;formdialogabout.designer.cs&amp;#13;&amp;#10;D    GDIdotNETgames&amp;#92;formdialogabout.resx</description><author>IrishBouzouki</author><pubDate>Wed, 14 May 2008 10:25:32 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080514102532A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/GDIdotNETgames/Wiki/View.aspx?title=Home&amp;version=63</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;GDIdotNETgames is a basis for &amp;#34;user-moddable&amp;#34; 2D strategy games using GDI&amp;#43; graphics with .NET managed code written entirely in C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;The Releases tab has (for each release) a zip file containing the project's click-once installer.&lt;br /&gt;The Discussions tab has an overview of the project in its current state (and a note on modding by editing the XML save game files).&lt;br /&gt;The Issue Tracker tab has a list of relatively near term, and some longer term, goals.&lt;br /&gt;The Source Code tab has (within any one change set) all the files needed to build the project from source code using Visual Studio.&lt;br /&gt; &lt;br /&gt;You may contact me, the GDIdotNETgames project coordinator, by clicking on my handle &amp;quot;IrishBouzouki&amp;quot; anywhere you see it (i.e. on the People tab).&lt;br /&gt;Feel free to eamil me thru the above or to leave comments or posts anywhere on this site. I'd be happy to hear from you.&lt;br /&gt; &lt;br /&gt;0.0.1.0 is up, there are still a couple bugs but it is out anyhow... will work them off and update the documentation when I get around to it.&lt;br /&gt; &lt;br /&gt;Thanks to Nick Gravelyn for his superb Tile Engine tutorial series &lt;a href="http://nick.gravelyn.com/category/tile-engine/" class="externalLink"&gt;http://nick.gravelyn.com/category/tile-engine/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (plus a plug for Ernest Pazera's old Iso book &lt;a href="http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894" class="externalLink"&gt;http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;). I also got the placeholder graphics, the &amp;quot;Last Guardian&amp;quot; sprites and the &amp;quot;Studio Evil&amp;quot; textures, through Nick's tutorial.&lt;br /&gt;---&lt;br /&gt;Additional information on starting a new project is available here: &lt;a href="http://www.codeplex.com/Wiki/View.aspx?ProjectName=CodePlex&amp;amp;title=CodePlex%20Project%20Startup%20Guide" class="externalLink"&gt;Project Startup Guide&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;/div&gt;</description><author>IrishBouzouki</author><pubDate>Tue, 13 May 2008 23:45:31 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080513114531P</guid></item><item><title>UPDATED RELEASE: 0.0.0.5 (May 04, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=13117</link><description>Third release today, five code sets this weekend, wohoo&amp;#33;&lt;br /&gt;Now we have Sprite-v-Sprite collision detection and resolution.&lt;br /&gt;&lt;br /&gt;Mostly...&lt;br /&gt;I know of one bug still - when you slide in between a &amp;#39;squeezing&amp;#39; sprite and map edge you will trigger a stack overflow.&lt;br /&gt;This is because the pushback from the mapedge is 1 direct pixel away from the edge but the pushback from the sprite is only a reverse of the intersecting motion not actually pointed away from the sprite edge. One or the other has to make some adjustment or they just sit and hammer back and forth.&lt;br /&gt;</description><author></author><pubDate>Tue, 13 May 2008 23:43:41 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 0.0.0.5 (May 04, 2008) 20080513114341P</guid></item><item><title>UPDATED RELEASE: 0.0.1.0 (May 13, 2008)</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=13335</link><description>This is major change.&lt;br /&gt;The sprites are no longer controls. They are basic lean&amp;#40;er&amp;#41; classes which have Draw&amp;#40;&amp;#41; methods called by the CustomControlMap class which contains them.&lt;br /&gt;Additionally, there is a Camera class that takes care of a lot of stuff that the sprite and map were doing before. This helped the code look a lot more sensible now.&lt;br /&gt;&lt;br /&gt;There are still some gotchas I have not fixed, but wanted to just git er dun so out it went.&lt;br /&gt;&amp;#40;the jump when you rotate past the 180 degree point, and the translation scaling&amp;#41;&lt;br /&gt;&lt;br /&gt;I know where to look in the code, just too tired to do it right now.&lt;br /&gt;&lt;br /&gt;Also this changes the XML format slightly. You can probably figure it out from looking at the save game files, but if not wait a few days and I will update the docs.</description><author></author><pubDate>Tue, 13 May 2008 23:42:55 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 0.0.1.0 (May 13, 2008) 20080513114255P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/GDIdotNETgames/SourceControl/ListDownloadableCommits.aspx</link><description>M    GDIdotNETgames&amp;#92;Content&amp;#92;XMLFileGame.xml</description><author>IrishBouzouki</author><pubDate>Tue, 13 May 2008 23:30:04 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080513113004P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/GDIdotNETgames/SourceControl/ListDownloadableCommits.aspx</link><description>A    GDIdotNETgames&amp;#92;ClassCamera.cs&amp;#13;&amp;#10;A    GDIdotNETgames&amp;#92;ClassMapImage.cs&amp;#13;&amp;#10;A    GDIdotNETgames&amp;#92;ClassSprite.cs&amp;#13;&amp;#10;A    GDIdotNETgames&amp;#92;ClassSpriteImage.cs&amp;#13;&amp;#10;M    GDIdotNETgames&amp;#92;CustomControlMap.cs&amp;#13;&amp;#10;M    GDIdotNETgames&amp;#92;CustomControlMap.designer.cs&amp;#13;&amp;#10;M    GDIdotNETgames&amp;#92;CustomControlMap.resx&amp;#13;&amp;#10;D    GDIdotNETgames&amp;#92;customcontrolsprite.cs&amp;#13;&amp;#10;D    GDIdotNETgames&amp;#92;customcontrolsprite.designer.cs&amp;#13;&amp;#10;A    GDIdotNETgames&amp;#92;FormAboutDialog.cs&amp;#13;&amp;#10;A    GDIdotNETgames&amp;#92;FormAboutDialog.Designer.cs&amp;#13;&amp;#10;M    GDIdotNETgames&amp;#92;FormMain.cs&amp;#13;&amp;#10;M    GDIdotNETgames&amp;#92;GDIdotNETgames.csproj&amp;#13;&amp;#10;A    GDIdotNETgames&amp;#92;MapAutoScrollEventArgs.cs&amp;#13;&amp;#10;D    GDIdotNETgames&amp;#92;spritedrageventargs.cs&amp;#13;&amp;#10;D    GDIdotNETgames&amp;#92;spritedragrotateeventargs.cs&amp;#13;&amp;#10;M    GDIdotNETgames&amp;#92;UserControlMap.cs&amp;#13;&amp;#10;M    GDIdotNETgames.suo</description><author>IrishBouzouki</author><pubDate>Tue, 13 May 2008 23:29:08 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080513112908P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/GDIdotNETgames/Wiki/View.aspx?title=Home&amp;version=62</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;GDIdotNETgames is a basis for &amp;#34;user-moddable&amp;#34; 2D strategy games using GDI&amp;#43; graphics with .NET managed code written entirely in C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;The Releases tab has (for each release) a zip file containing the project's click-once installer.&lt;br /&gt;The Discussions tab has an overview of the project in its current state (and a note on modding by editing the XML save game files).&lt;br /&gt;The Issue Tracker tab has a list of relatively near term, and some longer term, goals.&lt;br /&gt;The Source Code tab has (within any one change set) all the files needed to build the project from source code using Visual Studio.&lt;br /&gt; &lt;br /&gt;You may contact me, the GDIdotNETgames project coordinator, by clicking on my handle &amp;quot;IrishBouzouki&amp;quot; anywhere you see it (i.e. on the People tab).&lt;br /&gt;Feel free to eamil me thru the above or to leave comments or posts anywhere on this site. I'd be happy to hear from you.&lt;br /&gt; &lt;br /&gt;STATUS FOR NEXT RELEASE - Almost have it. Re-did both of the sprite dragging mechanisms almost completely, found what I think is a very workable and clean way to handle all the collision cases wrapped into one, so voila, no more conflicts. Down side is I am still going thru all the testing and tweaking and finding newly added bugs. But the scheme is set to go. So another evening or two should see the v.0.0.1.0 release. Then a quick breather while I catch up the project overview and a couple small changes to the XML file that need to go in the modders' description. By the weekend I should be working on the next batch of features (like the mini-map).&lt;br /&gt; &lt;br /&gt;Thanks to Nick Gravelyn for his superb Tile Engine tutorial series &lt;a href="http://nick.gravelyn.com/category/tile-engine/" class="externalLink"&gt;http://nick.gravelyn.com/category/tile-engine/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (plus a plug for Ernest Pazera's old Iso book &lt;a href="http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894" class="externalLink"&gt;http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;). I also got the placeholder graphics, the &amp;quot;Last Guardian&amp;quot; sprites and the &amp;quot;Studio Evil&amp;quot; textures, through Nick's tutorial.&lt;br /&gt;---&lt;br /&gt;Additional information on starting a new project is available here: &lt;a href="http://www.codeplex.com/Wiki/View.aspx?ProjectName=CodePlex&amp;amp;title=CodePlex%20Project%20Startup%20Guide" class="externalLink"&gt;Project Startup Guide&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;/div&gt;</description><author>IrishBouzouki</author><pubDate>Tue, 13 May 2008 04:00:07 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080513040007A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/GDIdotNETgames/Wiki/View.aspx?title=Home&amp;version=61</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;GDIdotNETgames is a basis for &amp;#34;user-moddable&amp;#34; 2D strategy games using GDI&amp;#43; graphics with .NET managed code written entirely in C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;The Releases tab has (for each release) a zip file containing the project's click-once installer.&lt;br /&gt;The Discussions tab has an overview of the project in its current state (and a note on modding by editing the XML save game files).&lt;br /&gt;The Issue Tracker tab has a list of relatively near term, and some longer term, goals.&lt;br /&gt;The Source Code tab has (within any one change set) all the files needed to build the project from source code using Visual Studio.&lt;br /&gt; &lt;br /&gt;You may contact me, the GDIdotNETgames project coordinator, by clicking on my handle &amp;quot;IrishBouzouki&amp;quot; anywhere you see it (i.e. on the People tab).&lt;br /&gt;Feel free to eamil me thru the above or to leave comments or posts anywhere on this site. I'd be happy to hear from you.&lt;br /&gt; &lt;br /&gt;STATUS FOR NEXT RELEASE - Almost have it. Re-did both of the sprite dragging mechanism almost completely, found what I think is a very workable and clean way to handle all the collision cases wrapped into one, so voila, no more conflicts. Down side is I am still going thru all the testing and tweaking and finding newly added bugs. But the scheme is set to go. So another evening or two should see the v.0.0.1.0 release. Then a quick breather while I catch up the project overview and a couple small changes to the XML file that need to go in the modders' description. By the weekend I should be working on the next batch of features (like the mini-map).&lt;br /&gt; &lt;br /&gt;Thanks to Nick Gravelyn for his superb Tile Engine tutorial series &lt;a href="http://nick.gravelyn.com/category/tile-engine/" class="externalLink"&gt;http://nick.gravelyn.com/category/tile-engine/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (plus a plug for Ernest Pazera's old Iso book &lt;a href="http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894" class="externalLink"&gt;http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;). I also got the placeholder graphics, the &amp;quot;Last Guardian&amp;quot; sprites and the &amp;quot;Studio Evil&amp;quot; textures, through Nick's tutorial.&lt;br /&gt;---&lt;br /&gt;Additional information on starting a new project is available here: &lt;a href="http://www.codeplex.com/Wiki/View.aspx?ProjectName=CodePlex&amp;amp;title=CodePlex%20Project%20Startup%20Guide" class="externalLink"&gt;Project Startup Guide&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;/div&gt;</description><author>IrishBouzouki</author><pubDate>Tue, 13 May 2008 03:59:47 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080513035947A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/GDIdotNETgames/Wiki/View.aspx?title=Home&amp;version=60</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;GDIdotNETgames is a basis for &amp;#34;user-moddable&amp;#34; 2D strategy games using GDI&amp;#43; graphics with .NET managed code written entirely in C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;The Releases tab has (for each release) a zip file containing the project's click-once installer.&lt;br /&gt;The Discussions tab has an overview of the project in its current state (and a note on modding by editing the XML save game files).&lt;br /&gt;The Issue Tracker tab has a list of relatively near term, and some longer term, goals.&lt;br /&gt;The Source Code tab has (within any one change set) all the files needed to build the project from source code using Visual Studio.&lt;br /&gt; &lt;br /&gt;You may contact me, the GDIdotNETgames project coordinator, by clicking on my handle &amp;quot;IrishBouzouki&amp;quot; anywhere you see it (i.e. on the People tab).&lt;br /&gt;Feel free to eamil me thru the above or to leave comments or posts anywhere on this site. I'd be happy to hear from you.&lt;br /&gt; &lt;br /&gt;STATUS FOR NEXT RELEASE - Ver. 0.0.1.0 still has issues with sprite translation sprite-sprite collision resolution. This is because of the 'squeeze' issue meaning if you squeeze a sprite between the map edge and another sprite the collision resolution for the map edge works against the collision resolution for the sprite-sprite and they conflict. The map resolution is set up to move just enough to back away from the map with no other consideration, so if the sprite-v-sprite resolution just cancels the last move it winds up in an endless loop. That is the main holdup, plus when I finally got the sprite rotation stuff tested and the code looked great I noticed you could jump past another sprite, fixing this is done by hit testing in intermediate steps but in the process of the fix the code for this piece became a mess and I need to re-hash it some. I have not verified this but I think it also points to the same problem with translation hit testing, I am guessing at the moment one can jump over another sprite during translation for the same reason, and will require a similar fix. So, I had hoped to have this done by the end of the weekend but, having stated my goals for this next version I prefer to fix these last issues before I do another release.&lt;br /&gt; &lt;br /&gt;The release will be out sometime during the coming week I hope.&lt;br /&gt;If the 'squeeze' issue is found to be the only item holding up the code I will go ahead and do a v0.0.1.0 release with the caveat that that one issue is still present (and it is a doozie since it can hang the program). But I hope to have a means of resolving that issue by then.&lt;br /&gt; &lt;br /&gt;Be assured I have put in a chunk of time on this release and am committed to continuing to do so until it is completed.&lt;br /&gt; &lt;br /&gt;Thanks to Nick Gravelyn for his superb Tile Engine tutorial series &lt;a href="http://nick.gravelyn.com/category/tile-engine/" class="externalLink"&gt;http://nick.gravelyn.com/category/tile-engine/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (plus a plug for Ernest Pazera's old Iso book &lt;a href="http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894" class="externalLink"&gt;http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;). I also got the placeholder graphics, the &amp;quot;Last Guardian&amp;quot; sprites and the &amp;quot;Studio Evil&amp;quot; textures, through Nick's tutorial.&lt;br /&gt;---&lt;br /&gt;Additional information on starting a new project is available here: &lt;a href="http://www.codeplex.com/Wiki/View.aspx?ProjectName=CodePlex&amp;amp;title=CodePlex%20Project%20Startup%20Guide" class="externalLink"&gt;Project Startup Guide&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;/div&gt;</description><author>IrishBouzouki</author><pubDate>Mon, 12 May 2008 02:21:49 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080512022149A</guid></item><item><title>CREATED RELEASE: 0.0.1.0</title><link>http://www.codeplex.com/GDIdotNETgames/Release/ProjectReleases.aspx?ReleaseId=13335</link><description>This is major change.&lt;br /&gt;The sprites are no longer controls. They are basic lean&amp;#40;er&amp;#41; classes which have Draw&amp;#40;&amp;#41; methods called by the CustomControlMap class which contains them.&lt;br /&gt;Additionally, there is a Camera class that takes care of a lot of stuff that the sprite and map were doing before. This helped the code look a lot more sensible now.&lt;br /&gt;&lt;br /&gt;This is a planned release.&lt;br /&gt;There is usually a little status note on the home page pertaining to this release.&lt;br /&gt;</description><author></author><pubDate>Mon, 12 May 2008 02:18:27 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: 0.0.1.0 20080512021827A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/GDIdotNETgames/Wiki/View.aspx?title=Home&amp;version=59</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;GDIdotNETgames is a basis for &amp;#34;user-moddable&amp;#34; 2D strategy games using GDI&amp;#43; graphics with .NET managed code written entirely in C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;The Releases tab has (for each release) a zip file containing the project's click-once installer.&lt;br /&gt;The Discussions tab has an overview of the project in its current state (and a note on modding by editing the XML save game files).&lt;br /&gt;The Issue Tracker tab has a list of relatively near term, and some longer term, goals.&lt;br /&gt;The Source Code tab has (within any one change set) all the files needed to build the project from source code using Visual Studio.&lt;br /&gt; &lt;br /&gt;You may contact me, the GDIdotNETgames project coordinator, by clicking on my handle &amp;quot;IrishBouzouki&amp;quot; anywhere you see it (i.e. on the People tab).&lt;br /&gt;Feel free to eamil me thru the above or to leave comments or posts anywhere on this site. I'd be happy to hear from you.&lt;br /&gt; &lt;br /&gt;STATUS FOR NEXT RELEASE - Ver. 0.0.1.0 still has issues with sprite translation sprite-sprite collision resolution. This is because of the 'squeeze' issue meaning if you squeeze a sprite between the map edge and another sprite the collision resolution for the map edge works against the collision resolution for the sprite-sprite and they conflict. The map resolution is set up to move just enough to back away from the map with no other consideration, so if the sprite-v-sprite resolution just cancels the last move it winds up in an endless loop. That is the main holdup, plus when I finally got the sprite rotation stuff tested and the code looked great I noticed you could jump past another sprite, fixing this is done by hit testing in intermediate steps but in the process of the fix the code for this piece became a mess and I need to re-hash it some. I have not verified this but I think it also points to the same problem with translation hit testing, I am guessing at the moment one can jump over another sprite during translation for the same reason, and will require a similar fix. So, I had hoped to have this done by the end of the weekend but, having stated my goals for this next version I prefer to fix these last issues before I do another release.&lt;br /&gt; &lt;br /&gt;The release will be out sometime during the coming week I hope.&lt;br /&gt;If the 'squeeze' issue is found to be the only item holding up the code I will go ahead and do a v0.0.1.0 release with the caveat that that one issue is still present (and it is a doozie since it can hang the program). But I hope to have a means of resolving that issue by then.&lt;br /&gt; &lt;br /&gt;Be assured I have put in a chunk of time on this release and am committed to continuing to do so.&lt;br /&gt; &lt;br /&gt;Thanks to Nick Gravelyn for his superb Tile Engine tutorial series &lt;a href="http://nick.gravelyn.com/category/tile-engine/" class="externalLink"&gt;http://nick.gravelyn.com/category/tile-engine/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (plus a plug for Ernest Pazera's old Iso book &lt;a href="http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894" class="externalLink"&gt;http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;). I also got the placeholder graphics, the &amp;quot;Last Guardian&amp;quot; sprites and the &amp;quot;Studio Evil&amp;quot; textures, through Nick's tutorial.&lt;br /&gt;---&lt;br /&gt;Additional information on starting a new project is available here: &lt;a href="http://www.codeplex.com/Wiki/View.aspx?ProjectName=CodePlex&amp;amp;title=CodePlex%20Project%20Startup%20Guide" class="externalLink"&gt;Project Startup Guide&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;/div&gt;</description><author>IrishBouzouki</author><pubDate>Mon, 12 May 2008 02:12:09 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080512021209A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/GDIdotNETgames/Wiki/View.aspx?title=Home&amp;version=58</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;GDIdotNETgames is a basis for &amp;#34;user-moddable&amp;#34; 2D strategy games using GDI&amp;#43; graphics with .NET managed code written entirely in C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;The Releases tab has (for each release) a zip file containing the project's click-once installer.&lt;br /&gt;The Discussions tab has an overview of the project in its current state (and a note on modding by editing the XML save game files).&lt;br /&gt;The Issue Tracker tab has a list of relatively near term, and some longer term, goals.&lt;br /&gt;The Source Code tab has (within any one change set) all the files needed to build the project from source code using Visual Studio.&lt;br /&gt; &lt;br /&gt;You may contact me, the GDIdotNETgames project coordinator, by clicking on my handle &amp;quot;IrishBouzouki&amp;quot; anywhere you see it (i.e. on the People tab).&lt;br /&gt;Feel free to eamil me thru the above or to leave comments or posts anywhere on this site. I'd be happy to hear from you.&lt;br /&gt; &lt;br /&gt;STATUS FOR NEXT RELEASE - Ver. 0.0.1.0 still has issues with sprite translation sprite-sprite collision resolution. This is because of the 'squeeze' issue meaning if you squeeze a sprite between the map edge and another sprite the collision resolution for the map edge works against the collision resolution for the sprite-sprite and they conflict. The map resolution is set up to move just enough to back away from the map with no other consideration, so if the sprite-v-sprite resolution just cancels the last move it winds up in an endless loop. That is the main holdup, plus when I finally got the sprite rotation stuff tested and the code looked great I noticed you could jump past another sprite, fixing this is done by hit testing in intermediate steps but in the process of the fix the code for this piece became a mess and I need to re-hash it some. I have not verified this but I think it also points to the same problem with translation hit testing, I am guessing at the moment one can jump over another sprite during translation for the same reason, and will require a similar fix. So, I had hoped to have this done by the end of the weekend but, having stated my goals for this next version I prefer to fix these last issues before I do another release.&lt;br /&gt; &lt;br /&gt;The release will be out sometime during the coming week I hope.&lt;br /&gt;If the 'squeeze' issue is found to be the only item holding up the code I will go ahead and do a v0.0.1.0 release with the caveat that that one issue is still present (and it is a doozie since it can hang the program). But I hope to have a means of resolving that issue by then.&lt;br /&gt; &lt;br /&gt;Thanks to Nick Gravelyn for his superb Tile Engine tutorial series &lt;a href="http://nick.gravelyn.com/category/tile-engine/" class="externalLink"&gt;http://nick.gravelyn.com/category/tile-engine/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (plus a plug for Ernest Pazera's old Iso book &lt;a href="http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894" class="externalLink"&gt;http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;). I also got the placeholder graphics, the &amp;quot;Last Guardian&amp;quot; sprites and the &amp;quot;Studio Evil&amp;quot; textures, through Nick's tutorial.&lt;br /&gt;---&lt;br /&gt;Additional information on starting a new project is available here: &lt;a href="http://www.codeplex.com/Wiki/View.aspx?ProjectName=CodePlex&amp;amp;title=CodePlex%20Project%20Startup%20Guide" class="externalLink"&gt;Project Startup Guide&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;/div&gt;</description><author>IrishBouzouki</author><pubDate>Mon, 12 May 2008 02:09:34 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080512020934A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/GDIdotNETgames/Wiki/View.aspx?title=Home&amp;version=57</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;GDIdotNETgames is a basis for &amp;#34;user-moddable&amp;#34; 2D strategy games using GDI&amp;#43; graphics with .NET managed code written entirely in C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;The Releases tab has (for each release) a zip file containing the project's click-once installer.&lt;br /&gt;The Discussions tab has an overview of the project in its current state (and a note on modding by editing the XML save game files).&lt;br /&gt;The Issue Tracker tab has a list of relatively near term, and some longer term, goals.&lt;br /&gt;The Source Code tab has (within any one change set) all the files needed to build the project from source code using Visual Studio.&lt;br /&gt; &lt;br /&gt;You may contact me, the GDIdotNETgames project coordinator, by clicking on my handle &amp;quot;IrishBouzouki&amp;quot; anywhere you see it (i.e. on the People tab).&lt;br /&gt;Feel free to eamil me thru the above or to leave comments or posts anywhere on this site. I'd be happy to hear from you.&lt;br /&gt; &lt;br /&gt;UPDATE - v0.0.1.0 almost ready... everything is caught up except for sprite-to-sprite collision resolution in the new code. so... sprite drag translations and rotations work, auto-scroll works, drag map limits work, sprite-sprite collision &lt;i&gt;detection&lt;/i&gt; works, even fixed the minors like file new/open not configuring scroll/zom bars to match and (shock) sprites now show up if overlapping under the transparent parts of the top sprite (which you will never see sonce I get the sprite collisions done).&lt;br /&gt;So I expect to have sprite-sprite collisions detected and resolved in the new code by tomorrow (Sunday May 11, 2008) sometime and will post release and source for 0.0.1.0 then.&lt;br /&gt;I will be curious to see if the 'squeeze' is resolved in that release, we will see how it works out.&lt;br /&gt; &lt;br /&gt;Thanks to Nick Gravelyn for his superb Tile Engine tutorial series &lt;a href="http://nick.gravelyn.com/category/tile-engine/" class="externalLink"&gt;http://nick.gravelyn.com/category/tile-engine/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (plus a plug for Ernest Pazera's old Iso book &lt;a href="http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894" class="externalLink"&gt;http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;). I also got the placeholder graphics, the &amp;quot;Last Guardian&amp;quot; sprites and the &amp;quot;Studio Evil&amp;quot; textures, through Nick's tutorial.&lt;br /&gt;---&lt;br /&gt;Additional information on starting a new project is available here: &lt;a href="http://www.codeplex.com/Wiki/View.aspx?ProjectName=CodePlex&amp;amp;title=CodePlex%20Project%20Startup%20Guide" class="externalLink"&gt;Project Startup Guide&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;/div&gt;</description><author>IrishBouzouki</author><pubDate>Sun, 11 May 2008 12:31:39 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080511123139P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/GDIdotNETgames/Wiki/View.aspx?title=Home&amp;version=56</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;GDIdotNETgames is a basis for &amp;#34;user-moddable&amp;#34; 2D strategy games using GDI&amp;#43; graphics with .NET managed code written entirely in C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;The Releases tab has (for each release) a zip file containing the project's click-once installer.&lt;br /&gt;The Discussions tab has an overview of the project in its current state (and a note on modding by editing the XML save game files).&lt;br /&gt;The Issue Tracker tab has a list of relatively near term, and some longer term, goals.&lt;br /&gt;The Source Code tab has (within any one change set) all the files needed to build the project from source code using Visual Studio.&lt;br /&gt; &lt;br /&gt;You may contact me, the GDIdotNETgames project coordinator, by clicking on my handle &amp;quot;IrishBouzouki&amp;quot; anywhere you see it (i.e. on the People tab).&lt;br /&gt;Feel free to eamil me thru the above or to leave comments or posts anywhere on this site. I'd be happy to hear from you.&lt;br /&gt; &lt;br /&gt;UPDATE - v0.0.1.0 almost ready... everything is caught up except for sprite-to-sprite collisions in the new code. so... sprite drag translations and rotations work, auto-scroll works, drag map limits work, even fixed the minors like file new/open not configuring scroll/zom bars to match and (shock) sprites now show up if overlapping under the transparent parts of the top sprite (which you will never see sonce I get the sprite collisions done).&lt;br /&gt;So I expect to have sprite-sprite collisions detected and resolved in the new code by tomorrow (Sunday May 11, 2008) sometime and will post release and source for 0.0.1.0 then.&lt;br /&gt;I will be curious to see if the 'squeeze' is resolved in that release, we will see how it works out.&lt;br /&gt; &lt;br /&gt;Folks this was a LOT of work, nice to hear some feedback from downloaders on 0.0.1.0 when done.&lt;br /&gt; &lt;br /&gt;Thanks to Nick Gravelyn for his superb Tile Engine tutorial series &lt;a href="http://nick.gravelyn.com/category/tile-engine/" class="externalLink"&gt;http://nick.gravelyn.com/category/tile-engine/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (plus a plug for Ernest Pazera's old Iso book &lt;a href="http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894" class="externalLink"&gt;http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;). I also got the placeholder graphics, the &amp;quot;Last Guardian&amp;quot; sprites and the &amp;quot;Studio Evil&amp;quot; textures, through Nick's tutorial.&lt;br /&gt;---&lt;br /&gt;Additional information on starting a new project is available here: &lt;a href="http://www.codeplex.com/Wiki/View.aspx?ProjectName=CodePlex&amp;amp;title=CodePlex%20Project%20Startup%20Guide" class="externalLink"&gt;Project Startup Guide&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;/div&gt;</description><author>IrishBouzouki</author><pubDate>Sun, 11 May 2008 05:01:53 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080511050153A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/GDIdotNETgames/Wiki/View.aspx?title=Home&amp;version=55</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;GDIdotNETgames is a basis for &amp;#34;user-moddable&amp;#34; 2D strategy games using GDI&amp;#43; graphics with .NET managed code written entirely in C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;The Releases tab has (for each release) a zip file containing the project's click-once installer.&lt;br /&gt;The Discussions tab has an overview of the project in its current state (and a note on modding by editing the XML save game files).&lt;br /&gt;The Issue Tracker tab has a list of relatively near term, and some longer term, goals.&lt;br /&gt;The Source Code tab has (within any one change set) all the files needed to build the project from source code using Visual Studio.&lt;br /&gt; &lt;br /&gt;You may contact me, the GDIdotNETgames project coordinator, by clicking on my handle &amp;quot;IrishBouzouki&amp;quot; anywhere you see it (i.e. on the People tab).&lt;br /&gt;Feel free to eamil me thru the above or to leave comments or posts anywhere on this site. I'd be happy to hear from you.&lt;br /&gt; &lt;br /&gt;UPDATE - v0.0.1.0 almost ready... everything is caught up except for sprite-to-sprite collisions in the new code. so... sprite drag translations and rotations work, auto-scroll works, drag map limits work, even fixed the minors like file new/open not configuring scroll/zom bars to match and (shock) sprites now show up if overlapping under the transparent parts of the top sprite (which you will never see sonce I get the sprite collisions done).&lt;br /&gt;So I expect to have sprite-sprite collisions detected and resolved in the new code by tomorrow (Sunday May 11, 2008) sometime and will post release and source for 0.0.1.0 then.&lt;br /&gt;I will be curious to see if the 'squeeze' is resolved in that release, we will see how it works out.&lt;br /&gt; &lt;br /&gt;Thanks to Nick Gravelyn for his superb Tile Engine tutorial series &lt;a href="http://nick.gravelyn.com/category/tile-engine/" class="externalLink"&gt;http://nick.gravelyn.com/category/tile-engine/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (plus a plug for Ernest Pazera's old Iso book &lt;a href="http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894" class="externalLink"&gt;http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;). I also got the placeholder graphics, the &amp;quot;Last Guardian&amp;quot; sprites and the &amp;quot;Studio Evil&amp;quot; textures, through Nick's tutorial.&lt;br /&gt;---&lt;br /&gt;Additional information on starting a new project is available here: &lt;a href="http://www.codeplex.com/Wiki/View.aspx?ProjectName=CodePlex&amp;amp;title=CodePlex%20Project%20Startup%20Guide" class="externalLink"&gt;Project Startup Guide&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;/div&gt;</description><author>IrishBouzouki</author><pubDate>Sun, 11 May 2008 05:00:04 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080511050004A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/GDIdotNETgames/Wiki/View.aspx?title=Home&amp;version=54</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;GDIdotNETgames is a basis for &amp;#34;user-moddable&amp;#34; 2D strategy games using GDI&amp;#43; graphics with .NET managed code written entirely in C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;The Releases tab has (for each release) a zip file containing the project's click-once installer.&lt;br /&gt;The Discussions tab has an overview of the project in its current state (and a note on modding by editing the XML save game files).&lt;br /&gt;The Issue Tracker tab has a list of relatively near term, and some longer term, goals.&lt;br /&gt;The Source Code tab has (within any one change set) all the files needed to build the project from source code using Visual Studio.&lt;br /&gt; &lt;br /&gt;You may contact me, the GDIdotNETgames project coordinator, by clicking on my handle &amp;quot;IrishBouzouki&amp;quot; anywhere you see it (i.e. on the People tab).&lt;br /&gt;Feel free to eamil me thru the above or to leave comments or posts anywhere on this site. I'd be happy to hear from you.&lt;br /&gt; &lt;br /&gt;UPDATE - v0.0.1.0 almost ready... everything is caught up except for sprite-to-sprite collisions. so... sprite drag translations and rotations work, auto-scroll works, drag map limits work, even fixed the minors like file new/open not configuring scroll/zom bars to match and (shock) sprites now show up if overlapping under the transparent parts of the top sprite (which you will never see sonce I get the sprite collisions done).&lt;br /&gt;So I expect to have sprite-sprite collisions detected and resolved by tomorrow (Sunday May 11, 2008) sometime and will post release and source for 0.0.1.0 then.&lt;br /&gt;I will be curious to see if the 'squeeze' is resolved in that release, we will see how it works out.&lt;br /&gt; &lt;br /&gt;Thanks to Nick Gravelyn for his superb Tile Engine tutorial series &lt;a href="http://nick.gravelyn.com/category/tile-engine/" class="externalLink"&gt;http://nick.gravelyn.com/category/tile-engine/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (plus a plug for Ernest Pazera's old Iso book &lt;a href="http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894" class="externalLink"&gt;http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;). I also got the placeholder graphics, the &amp;quot;Last Guardian&amp;quot; sprites and the &amp;quot;Studio Evil&amp;quot; textures, through Nick's tutorial.&lt;br /&gt;---&lt;br /&gt;Additional information on starting a new project is available here: &lt;a href="http://www.codeplex.com/Wiki/View.aspx?ProjectName=CodePlex&amp;amp;title=CodePlex%20Project%20Startup%20Guide" class="externalLink"&gt;Project Startup Guide&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;/div&gt;</description><author>IrishBouzouki</author><pubDate>Sun, 11 May 2008 04:56:38 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080511045638A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/GDIdotNETgames/Wiki/View.aspx?title=Home&amp;version=53</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;GDIdotNETgames is a basis for &amp;#34;user-moddable&amp;#34; 2D strategy games using GDI&amp;#43; graphics with .NET managed code written entirely in C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;The Releases tab has (for each release) a zip file containing the project's click-once installer.&lt;br /&gt;The Discussions tab has an overview of the project in its current state (and a note on modding by editing the XML save game files).&lt;br /&gt;The Issue Tracker tab has a list of relatively near term, and some longer term, goals.&lt;br /&gt;The Source Code tab has (within any one change set) all the files needed to build the project from source code using Visual Studio.&lt;br /&gt; &lt;br /&gt;You may contact me, the GDIdotNETgames project coordinator, by clicking on my handle &amp;quot;IrishBouzouki&amp;quot; anywhere you see it (i.e. on the People tab).&lt;br /&gt;Feel free to eamil me thru the above or to leave comments or posts anywhere on this site. I'd be happy to hear from you.&lt;br /&gt; &lt;br /&gt;UPDATE - Big issue - updating the custom control 'region' while the mouse is captured is causing a serious performance hit - updating the region normally is not terrible, but when the mouse is captured there must be something about it unique, kinda makes sense. So I need another way to make the sprite clip properly while it, or another sprite, is being dragged about - this could result in a major change, on the order of making the sprite a generic class with a method the ccMap calls to paint a portion (ie on the ccMap's graphics object). When I do not update the region, voila, the animations continue during the drag meaning windows forms timers are firing normally so I can use that mechanism to slow the auto scroll down and solve that hot item. Gonna need a large enough block of time to mess with this and test it sufficiently, so it may be until the next weekend - meantime I might try to take care of some of the more minor items.&lt;br /&gt; &lt;br /&gt;FURTHER UPDATE - Yes... this is working out very well. Much cleaner code too and that is usually a sign that something is going right. By this weekend I should have caught up to where the features were already at, and be past the couple of big stops I hit below and on to adding more features. When I put up the new code this weekend, I will probably bump it to 0.0.1.0 (I know it is not technically correct usage) just as reminder that this is a substantial change in approach.&lt;br /&gt; &lt;br /&gt;Top issues I am working (see also Issue Tracker tab), especially the first two (2101 &amp;amp; 2109):&lt;br /&gt;1: Slow down pan events so painting catches up and user is able to interrupt panning (Issue Tracker #2101)&lt;br /&gt;2. Fix collision resolver problem with squeeze between map edge and other sprite (Issue Tracker #2109) - there are a couple other related instances I have seen the stack overflow too...&lt;br /&gt;3. Add hScrollBar to rotate Map view (Issue Tracker #1934)&lt;br /&gt;4. Add &amp;quot;Mini-Map&amp;quot; (Issue Tracker #1918)&lt;br /&gt;Besides these four active items, there are 12 proposed work items under the Issue Tracker tab.&lt;br /&gt; &lt;br /&gt;Thanks to Nick Gravelyn for his superb Tile Engine tutorial series &lt;a href="http://nick.gravelyn.com/category/tile-engine/" class="externalLink"&gt;http://nick.gravelyn.com/category/tile-engine/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (plus a plug for Ernest Pazera's old Iso book &lt;a href="http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894" class="externalLink"&gt;http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;). I also got the placeholder graphics, the &amp;quot;Last Guardian&amp;quot; sprites and the &amp;quot;Studio Evil&amp;quot; textures, through Nick's tutorial.&lt;br /&gt;---&lt;br /&gt;Additional information on starting a new project is available here: &lt;a href="http://www.codeplex.com/Wiki/View.aspx?ProjectName=CodePlex&amp;amp;title=CodePlex%20Project%20Startup%20Guide" class="externalLink"&gt;Project Startup Guide&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;/div&gt;</description><author>IrishBouzouki</author><pubDate>Fri, 09 May 2008 01:03:50 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080509010350A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/GDIdotNETgames/Wiki/View.aspx?title=Home&amp;version=52</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;GDIdotNETgames is a basis for &amp;#34;user-moddable&amp;#34; 2D strategy games using GDI&amp;#43; graphics with .NET managed code written entirely in C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;The Releases tab has (for each release) a zip file containing the project's click-once installer.&lt;br /&gt;The Discussions tab has an overview of the project in its current state (and a note on modding by editing the XML save game files).&lt;br /&gt;The Issue Tracker tab has a list of relatively near term, and some longer term, goals.&lt;br /&gt;The Source Code tab has (within any one change set) all the files needed to build the project from source code using Visual Studio.&lt;br /&gt; &lt;br /&gt;You may contact me, the GDIdotNETgames project coordinator, by clicking on my handle &amp;quot;IrishBouzouki&amp;quot; anywhere you see it (i.e. on the People tab).&lt;br /&gt;Feel free to eamil me thru the above or to leave comments or posts anywhere on this site. I'd be happy to hear from you.&lt;br /&gt; &lt;br /&gt;UPDATE - Big issue - updating the custom control 'region' while the mouse is captured is causing a serious performance hit - updating the region normally is not terrible, but when the mouse is captured there must be something about it unique, kinda makes sense. So I need another way to make the sprite clip properly while it, or another sprite, is being dragged about - this could result in a major change, on the order of making the sprite a generic class with a method the ccMap calls to paint a portion (ie on the ccMap's graphics object). When I do not update the region, voila, the animations continue during the drag meaning windows forms timers are firing normally so I can use that mechanism to slow the auto scroll down and solve that hot item. Gonna need a large enough block of time to mess with this and test it sufficiently, so it may be until the next weekend - meantime I might try to take care of some of the more minor items.&lt;br /&gt; &lt;br /&gt;Top issues I am working (see also Issue Tracker tab), especially the first two (2101 &amp;amp; 2109):&lt;br /&gt;1: Slow down pan events so painting catches up and user is able to interrupt panning (Issue Tracker #2101)&lt;br /&gt;2. Fix collision resolver problem with squeeze between map edge and other sprite (Issue Tracker #2109) - there are a couple other related instances I have seen the stack overflow too...&lt;br /&gt;3. Add hScrollBar to rotate Map view (Issue Tracker #1934)&lt;br /&gt;4. Add &amp;quot;Mini-Map&amp;quot; (Issue Tracker #1918)&lt;br /&gt;Besides these four active items, there are 12 proposed work items under the Issue Tracker tab.&lt;br /&gt; &lt;br /&gt;Thanks to Nick Gravelyn for his superb Tile Engine tutorial series &lt;a href="http://nick.gravelyn.com/category/tile-engine/" class="externalLink"&gt;http://nick.gravelyn.com/category/tile-engine/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (plus a plug for Ernest Pazera's old Iso book &lt;a href="http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894" class="externalLink"&gt;http://www.amazon.com/Isometric-Programming-DirectX-Development-Software/dp/0761530894&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;). I also got the placeholder graphics, the &amp;quot;Last Guardian&amp;quot; sprites and the &amp;quot;Studio Evil&amp;quot; textures, through Nick's tutorial.&lt;br /&gt;---&lt;br /&gt;Additional information on starting a new project is available here: &lt;a href="http://www.codeplex.com/Wiki/View.aspx?ProjectName=CodePlex&amp;amp;title=CodePlex%20Project%20Startup%20Guide" class="externalLink"&gt;Project Startup Guide&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;/div&gt;</description><author>IrishBouzouki</author><pubDate>Tue, 06 May 2008 01:49:05 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080506014905A</guid></item></channel></rss>